Monday, February 27, 2006

The greatest 4 minutes in basketball history

You hardcore sports fans may disagree with me on this one, but it's because of stuff like this that we play sports:

Edit 2: Haha, looks like it wasn't my fault! Josh just posted that CBS pulled the video! Guess YouTube was getting more views than the CBS stations. I've reposted the video (now it's from CNN). Man this post is the most work I've had to do for awhile.

Edit: Ok, WTF? I just copied and pasted the embedded code from YouTube twice, and for some reason it's working now. Just in case, I've put the link up here.

Monday, February 20, 2006

Let the games begin!

In the spirit of friendly competition such as the Winter Olympics in Torino, Italy, myself and a few friends have decided to have a little Xbox 360 contest. As most people know, the new Xbox Live has a point system that awards players points for achieving certain goals in different games. These goals are called Achievements, and the points earned are called Gamer Points.

Now this whole thing started when Josh got his 360 first and started earning points. I got mine about two months later and, after some marathon sessions on Call of Duty 2, passed him up. And since both of us are naturally competitive when it comes to games, we decided "What the hell! Let's have a real contest! Most points by some date wins." The prize? A whole bunch of Microsoft points (not the same as Gamer Points), which are the currency used in the Xbox Live Marketplace to buy Xbox Live Arcade games, Xbox Live Dashboard skins, and gamer pictures. We even managed to get Brad to join (with a 2000 point handicap since he started late). So, here are the terms, prizes, etc.:

  • The contest ends at 12:01 AM, April 1st 2006. Any points earned after that time will not be counted.
  • The contest consists of Mike Deats (SQUIDwarrior), Brad Dux (IcedError) and Josh Schlag (schlizzag).
  • The winner will be determined by whomever has the most points by the date stated above.
  • Each participant will put 1600 Microsoft points (equivalent to approx. $20) into the pot, winner takes all.
  • Co-op points are allowed (i.e. co-op missions in Perfect Dark Zero or Kameo, either with each other or with other gamers.
  • Trash-talking is highly encouraged.
  • Mike will pwn you all.
Ok, I added that last bit but it is in accordance with the trash-talking rule.

So that's it. There's a little over a month to go and so far it's been a blast! There's still lots to go so make sure you keep up and may the best gamer win!

Friday, February 17, 2006

Dreams really can come true...

Many people know that one of my all-time favorite games is a little-known gem known as System Shock 2 (SS2. WARNING! This link has plot spoilers, so be warned!). It was released in 1999 and continues the story of "the Hacker" (you) from the original System Shock game (1993). SS2 won many Game of the Year titles in 1999, and it almost always shows up on "Greatest Games of All Time" lists (PC Gamer had it as number #5). It's mixture of atmosphere, plot, unique challenges and character-driven storytelling, plus some mind-bending plot twists, make it one of the most original and breathtaking games ever pressed to a CD. In fact, 7 years later, there is still an active (even rabid) fan base that is still creating new maps, missions, and even upgrading the graphics and gameplay models.

I first played SS2 around 2002 I think. My roommates at the time said "Ok, you HAVE to play this game. You have to play it in the dark, alone, with either surround sound or some serious headphones. And you have to play it loud." So I did. And boy, once I got about half-an-hour into the game, I began to become afraid. I was literally TERRIFIED at times. Never has a game made me so paranoid or edgy in my entire life. There were times that I felt that my own life was in mortal danger; that the game was trying to kill ME. I kid you not. I think these quotes from Gamespot's "Greatest Games of All Time" write up about SS2 really sums up what made SS2 so great:

The game was scary. Damn scary. And this isn't schlocky-horror-movie-style monster-closet scary, where the bogeyman jumps out at you when you least expect it. Shock 2 projected real psychological terror through the tragic grotesquery of the formerly human enemies, the urgency and grim portent of the crew members' audio logs, and the unparalleled sound design that brought the menace and forebodingness of the Von Braun to horrible life.

... Sometimes characters are betrayed, but the player never is. I wanted to violate that trust and make the player feel that they, and not [only] the character, were led on and deceived." - Ken Lavine, General Manager, Irrational Games

System Shock introduced what is, in my opinion, the most incredible villain in gaming history: The female AI SHODAN (WARNING! This link has spoilers, though they aren't too bad. You have been warned). Most villains in video games are simply trying to kill you, and so you try and kill them back. SHODAN was much more insidious than that. She was manipulative, scheming, and unquestioningly evil. I remember one part where you have an uneasy alliance as you're both trying not to die, and she provides you with some supplies to help you with your mission (essentially enhancements to your cybernetic implants). During this particular chapter, you find an empty storage compartment with the door stuck half open. Since your weapons are constantly deteriorating and you have very limited ammo, you tend to explore everything you can (you will never be as excited over finding 5 bullets as you are in SS2, trust me). As you approach the room, SHODAN pipes up to warn you (rather menacingly) that you are running out of time and need to get on with your mission. You now have a choice. Do you enter the compartment and explore, or do you obey SHODAN and continue?

Well if you make the choice to explore, you will come across something that tells you that SHODAN is more involved with what is going on than she wants you to believe, and that something is horribly, horribly wrong. Once you exit the room, SHODAN promptly removes your upgrades and says, ominously,
I hope you enjoyed your little rebellion, irritant. But remember, what SHODAN gives she is more than able to take away.

Damn, when creepy computer AIs start paraphrasing scripture, you know you've got problems. When she said that to me the first time, I felt the hairs on the back of my neck rise. Though by far the best quote that really epitomizes all that makes SHODAN at once a wonderful and terrifying villain can be summed up in this audio clip. (It's in the Ogg Vorbis format, so you'll need this codec to play it). There's also this collection of quotes from both SS and SS2. There are spoilers here, so be careful if you want to be completely surprised.

So why am I posting all this you ask yourself? Maybe it's pure sentiment for my past, like my post about Babylon 5. Maybe it's my revitalized interest in video games thanks to my Xbox 360. I think in truth it is closer to something in between. The main reason I am posting this is because Irrational Games (makers of the System Shock series), are making what they call a "spiritual successor" to SS2 called BioShock. Gamespot has a great retrospective on SS2 that really ties in with this concept.

Needless to say, I can't wait. It's supposed to come out in 2007 for PC and 360. It's set in the late 1960s, in an "intellectual utopia" community known as Rapture that just so happens to reside at the bottom of the ocean. You awaken floating in the ocean with survival the only goal in mind, and you soon find yourself trapped in this bizarre world (much like how you find yourself on the Von Braun, the spaceship you wakeup on in SS2) Game Informer had a feature on this game in the latest issue and am positively giddy with excitement. This is one of my gaming dreams come true (with the other being Freespace 3, but that's another story). While it's not System Shock 3, it is at least the same team that made SS2 and they are going to take the same concepts and game mechanics and mold them into a new game.

2007 can't get here fast enough.

Tuesday, February 14, 2006

I hate Valentine's Day...and cruises rule

I have the best girlfriend in the entire world. For many, many reasons. But the main one I wanted to mention is the fact that Jen doesn't like Valentine's Day. Hates it, in fact. Which is great for me because I don't have to do anything or plan anything special, jsut because someone said today is supposed to be romantic for no particular reason. And since our anniversery is on the 3rd of February anyway, it'd be kinda anticlimatic to do something extravagent 11 days later. Oh well.

On the brighter side, Jen and I are going on a cruise in March! I didn't think we'd be able to do a cruise because of airfare and all that, but I found a 3-day out of Los Angeles to Mexico for a great price! And if we leave early enough, we can just drive all day and then relax on the ship that night. Our itenerary looks like this:

  • Friday (3/10): Depart from Los Angeles at 5:30pm
  • Saturday: Arrive in Ensenada Mexico at 8:00am. Depart at 6:00pm.
  • Sunday: Day at sea.
  • Monday: Arrive back in LA at 8:00am
I'm really excited because this will be my first real vacation that I paid for myself. Makes me fell all grown up. :-P

Well that's all for now kids. Back to my Xbox 360. Gotta start rackin' up the points.

Sunday, February 05, 2006

Google: Naughty BMW! Naughty! No page ranking for you!

So BMW thought that their "ultimate driving machine" status entitled them to try and cheat the "ultimate searching machine." It seems that BMW's German page (yup, their home country's page no less) used a trick called "doorway pages" which trick search engine ranking systems to make them value pages more highly. Right. Because BMW really NEEDS to let people know via Google about their cars. If this were Fark, this story would have the "dumbass" tag. So when Google found out about it, they issued the "Google Death Penalty" to the page. They gave the page a ranking of 0, effectively removing it from search results.

Check out the full story on Boing Boing.